The Infirmary

This building serves Farshore as a sick house. The few clerics in Farshore can’t be counted on to deal with every illness, and while they pay regular visits to the infirmary, day-to-day care of the sick and wounded generally falls to Telda Syren.

Upgrade – 50 VP; Check; 1 week
With a successful Heal check and a weeks worth of work the infirmary’s efficiency can be improved. A better layout, training assistants and building up stocks of bandages and other supplies will mean that when the attack comes, more of Farshore’s residents will be in better shape to help defend the colony and injured will stand a better chance of survival.

Each additional week spent on improvements and training gives a cumulative +2 bonus to the Heal check.

The Infirmary

Savage Tide Pathfinder Style purpledragon5150