Farshore Chapel

Farshore Chapel

A smartly finished building of adobe stands near the center of the colony. This single-story chapel features a bell tower that rises higher than any other building in Farshore, a bell that not only announces the start of services but also serves the colony as a warning bell. The large pew-lined common room doubles as a meeting place for meetings of the Expedition Council or other public gatherings.

The primary purpose of the building is as the religious center of the settlement. The colony’s initial size precluded the construction of multiple temples, so the colonist agreed that the various faiths would share one roof. The main worship room is non-denominational, with numerous small shrines in alcoves along the walls that contain small statuettes of various deities. The most popular deities venerated here are (the patron of the chapel’s current caretaker), Lathander, Mielikki, and Selune, although all the major non-evil deities have shrines here.

The resident cleric and caretaker of the chapel is Vesserin Catherly, he is served by four acolytes (human cleric 1). Vesserin could use some help from experienced religious figures, and hopes someone could properly bless the Farshore Cemetery.

Upgrade – 25 VP; Check: 1 week, Knowledge (Religion)
Vesserin welcomes any clerical aid he can get in handling the day-to-day chores of running the chapel. Any PC that can cast healing spells can spend a week helping him in various tasks such as healing, maintenance, sermons, and other spiritual matters. At the end of the week, a Knowledge (Religion) check indicates that the spiritual well-being of the colony increases morale, granting the listed VP award.

Farshore Chapel

Savage Tide Pathfinder Style purpledragon5150